AI Insights · Timothy · January 2023
Top 5 City Building Games Performance in Spain Q4 2022
In Q4 2022, the top 5 city building games in Spain showed diverse trends in downloads, revenue, and active users. Insights from Sensor Tower reveal notable shifts and peaks across various metrics.
In Q4 2022, the top 5 city building games in Spain exhibited varied performance metrics across downloads, revenue, and active users. Here's a closer look at each app's performance:
The Simpsons™: Tapped Out saw a significant spike in weekly revenue, peaking at approximately $14.6K in mid-November, before stabilizing around $2K-$2.7K towards the end of December. Weekly downloads experienced a notable increase, reaching 6.2K in the week of December 19. The weekly active users hovered around 92K to 95K, showing a stable user base throughout the quarter.
My Town - City Life Story game experienced a dramatic surge in weekly downloads, peaking at 11.9K in mid-October, followed by a decline to around 800 by the end of December. Revenue remained modest, with a peak of $102 in early November. Weekly active users peaked at 14.4K in late October but declined to about 3K by the end of the quarter.
SimCity BuildIt showed consistent weekly revenue, peaking at around $5.6K in early December. Weekly downloads saw a notable spike, reaching 4.4K in the week of December 5. Active users remained relatively stable, with a peak of approximately 50K in early December and a slight decline to around 38K by the end of the quarter.
Global City: Building Games had a steady weekly revenue, peaking at about $1.9K at the end of November. Weekly downloads saw a significant drop from 4.2K in mid-October to around 1K by mid-December, before slightly recovering to 2.3K by the end of December. Weekly active users peaked at 6K in mid-October and declined to about 3.6K by the end of the quarter.
Transport Tycoon Empire: City experienced moderate weekly revenue, ranging between $130 and $260 throughout the quarter. Weekly downloads saw a peak of 3.4K in late September, followed by a sharp decline to around 400 by the end of the year. Active users showed a similar downward trend, starting at 4.6K in late September and dropping to about 1.7K by the end of December.
For more detailed insights and data, visit Sensor Tower.